VR training around the operating procedures of the smelter mud gun including inspection, drilling, tapping, lancing and filling . Trainees are introduced to the hazards and processes associated with the work, in a virtual environment. The project reduces risk to personnel and equipment, reduces disruptions in the field for training, and expedites operator experience gain.
A fully animated and narrated 3D experience, showing proposed new mining methods and equipment. The 3D video experience shows intangible concepts that are otherwise difficult to convey and showed the value the project could unlock to upper management, leading to it being green-lit.
A Mixed Reality (MR) simulation of the barring activity wherein the trainee uses real equipment but is exposed to virtual risks. Effective training time reduced by 90%, resulting in increased productivity and decreased overhead costs associated with training.
Developed a set of value stream and value driver tree models for various mines for a mining client. These models were designed to identify system bottlenecks, determine system throughput, and test various ‘What-if’ scenarios as part of the business improvement processes for the client.
Configured a model to dynamically simulate the flow of material, in detail, through the modules for a new lithium plant. The model was designed to identify any systemic issues within the plant layout, specifically within the realm of buffer sizing and equipment utilisation.
Developed and deployed a solution for a gold miner to use to optimise gold production in the event of unplanned stoppages in the plant. The tool utilises real-time data to determine the optimal set points to run the plant at, factoring in the various operational and metallurgical constraints.
Derived and tested the impact of orchestrating haul truck traffic within open-pit mine operations. Productivity inefficiencies due to congestion were identified and strategies to address them were simulated resulting in double-digit percentage increases in throughput.